AI Insights · Timothy · April 2022
Top Down Games on Android in Uruguay Q1 2022
In Q1 2022, the top down games on Android in Uruguay saw varied performance in downloads, revenue, and active users. Here’s a closer look at the top 5 games.
In the first quarter of 2022, the top down games on Android in Uruguay demonstrated diverse trends in terms of downloads, revenue, and active users. Below, we provide an overview of the performance of the top 5 games, based on data from Sensor Tower.
Clash Royale from Supercell experienced notable fluctuations in its weekly revenue, starting at around $5.9K in late December and peaking at approximately $6.9K in the week of February 7. The game’s weekly downloads were relatively steady, averaging around 3.5K to 4.4K per week, with a slight increase towards the end of March. Active users displayed a downward trend, decreasing from about 158K at the start of the quarter to around 138K by the end of March.
Paper Fold by CASUAL AZUR GAMES saw its downloads peak early in the quarter, with a high of over 5.6K in mid-January, before gradually declining to around 1.2K by the end of March. Active users followed a similar pattern, starting at 6.9K and peaking at over 21.6K in late January, but then dropping to approximately 8.7K by the end of the quarter.
Jigsaw Puzzles - Block Puzzle from Jigsaw Puzzles Berlin had a consistent rise in downloads throughout the quarter, starting at 1.3K and reaching a peak of over 5.5K in the final week of March. Active users also increased steadily, beginning at 6K and climbing to over 15.1K by the end of the quarter.
Among Us by Innersloth LLC maintained a steady download rate around 3K per week, with minor fluctuations. Active users, however, showed a gradual decline from about 4K at the end of December to around 2.4K by the end of March. Revenue for the game was minimal, with occasional small increments.
Snake.io - Fun Snake .io Games from Kooapps Games saw its downloads peak in late January at around 4.5K before gradually declining to approximately 2.4K by the end of March. Active users showed a similar trend, peaking at around 20K in late January and then decreasing to approximately 16.3K by the end of the quarter. Revenue for this game was also minimal, with occasional small increments.
For more detailed insights and data, visit Sensor Tower.